AEDi Predict tells you how the run will go on this machine before you press Install — and learns from every run. Twenty-seven new items, three new groups, and still not one account linked.
AEDi Predict
Likelihood per item, expected clean installs, minutes with a range, download against free disk and an 8 GB reserve, and a risk list — built from what is read at that moment: engines on PATH, package hosts that answer, free space, elevation. Every figure carries its class: measured, learned, computed, assumed.
It learns this machine
Every run teaches its outcomes and timings back in. The likelihood is a shrunk posterior — three real outcomes outweigh the shipped prior — minutes switch to the learned median, and a speed factor scales the priors to your line. One sample every five minutes gives each disk a GB/day trend and a days-to-full. Nothing leaves the machine; Forget the history is one click.
Communication
WhatsApp Desktop, Microsoft Teams, Zoom, Slack, Discord, Telegram, Signal — installed and left signed out. You link your own phone and accounts; ProGramerly never touches one.
Cloud drives and sync
Google Drive for desktop, Microsoft OneDrive, Dropbox, and rclone for scripting any of them from the terminal. Same rule: installed, not signed in.
The agent bench and the maker bench
Gemini CLI, Codex CLI, GitHub Copilot CLI and Claude Code ⇄ GitHub relations (git, gh, the official claude-code-action template — no token). Firebase CLI with its local emulators. Bun, Deno and a Node toolbelt. Unity Hub, Godot. Blender, FreeCAD, KiCad, PrusaSlicer, Cura. GitKraken, lazygit, PowerToys, LibreOffice, Bruno, Twilio CLI, n8n. archify from the public Ionity fork, installed as an agent skill.
Verified on the real application
The engine has 14 checks with injected facts; the running app has 39 more — the forecast line in Software, the four stat tiles, a likelihood bar per item under a strict CSP, ten hosts probed, a suggestion added to the selection, an honest answer when no model runs. The 3.5.0 check still drives Relations, Environments and System.